Diegetic Sound: Sound or music that comes from something within a scene. For example: a piano sound coming from a piano.
Non-diegetic Sound: Sounds, such as music or a narrator’s voices that come from outside the space of the narrative.
Ambient: Sound that sets the scene
SFX: Special Effects
Mood: Sound that goes with the mood
Tone: The overall quality of a musical or vocal sound
Theme Music: When an certain person has a particular soundtrack of their own
Voiceover: When a character or narrator talks over the action
Synchronous sound: Sound that matches what's going on in the scene
Asynchronous sound: Sound that doesn't match what's going on
Selective sound: Used to emphasize key sound elements within a sequence
Sound Bridge: Adding to continuity through sound, by running sound (narration, dialogue or music) from one shot across a cut to another shot to make the action seem uninterrupted.
Contrapuntal sound: Contrapuntal sound occurs when the music and visual elements play against each other, and are in contrast.
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